Sha Yao is an industrial designer. After working with guitars, airplanes, and building tables for refugees, she launches Eatwell, a meaningful assistive tableware set.
W hen working on a project, Sha Yao is as thorough with the preliminary research as she is with the implementation or prototyping. Hence, at Blackbirds Guitars – one of her first marketing/communications missions – she starts in the workshop, to learn how to assemble music instruments. When her grandmother slips into Alzeihmer’s disease and slowly moves away from our reality and from her own needs, Sha Yao volunteers at the Institute on Aging in San Francisco. She learns how to help both patients and caregivers. She’s here for the early wake-ups, the meals, hands-on activities. She witnesses hard times, emotions, conversations – surreal chats to healthy people, and perfectly casual for patients with dementia. She broadens, thickens, toughens her thinking about daily and vital needs, about dignity, about our parents, seniors, unwell and dependent.
She imagines Eatwell, a assistive tableware set, designed for people who are losing or have lost some motor or cognitive abilities.
Cognitive disorders…memory loss – “have I eaten? should I be eating? Why should I drink again? I forgot”. Such as agnosia, the inability process sensory information, thus to identify hunger, or differentiate random objects from foods – “what can be eaten? Let’s try this, or that. I’ve eaten enough with this glass of water…” And what about motor disorders… tremors and involuntary movements which burn a lot of energy while making it hard or next to impossible to feed and maintain a normal energy intake.
These cognitive and motor disorders make patients dependent upon “valid” people’s help. These helpers, because of medical procedures, lack of time, lack of specific training, and mostly out of benevolence, come as a total replacement for elementary nutrition movements. Patients, while being genuinely helped, are often infantilized and deprived form using and exercising their remaining abilities.
Eatwell is a fair parry, if not a solution to all the difficulties Sha Yao identified while volunteering and helping her grandmother. Color code, materials, ergonomics (bowls are slanted, spoons bent to fit the hand, and all items are slip-resistant) aim to avoid visual confusion, to diminish imprecision or articular pain. Results from Boston University show Eatwell users eat more, better, and are much more self-reliant.
This project was definitely thought with people in mind, making it user-centric, and functional. We all take pride in being able to do things on our own, as a kid, as a injured patient, and when getting older. Eatwell is meaningfulness, and its aesthetics thought to support its purpose. Which is the essence of design.
Discover more at Sha Design.